Musashi’s ‘A Book of Five Rings’ Poster Print

Dec 24
2009

A Book of Five Rings Poster

The entire text of Miyamoto Musashi’s ‘A Book of Five Rings’ set into a graphical poster. The poster is divided into five sections, Earth, Water, Wind, Fire and Void, matching the structure of the book. Each chapter of the book is set within it’s own element. The poster is set with varying weights of Univers at 11 points on an 11 point baseline. 27″ x 36″ on a 192 gsm matte finish paper.

Send $30 USD Paypal to (nreeves@tracewerks.com), subject ‘Five Rings’, with a postal address if you’d like one.

A higher-res version of the poster can be seen here.

Adobe Illustrator Basics: Actions

Sep 11
2009

AI

 

The greatest opportunity to increase speed in anything is by approaching the most common/repeated tasks and looking for ways to reduce the amount of steps involved/energy expended. I’ve decided to start creating some brief screencasts to document some of my own approaches to these types of process enhancements, starting with Adobe Illustrator. I’m going to start with very simple procedures. I should start with my implementation of keyboard shortcuts, but that’s quite bland, so we’ll begin some actions mapped to hotkeys (just slightly less bland).

 

These actions are certainly not flashy. At the same time, please consider their implications. Due to the frequency with which these processes are implemented (often in sequence), their capacity for speed enhancement is great. Procedures covered are aligning, pathfinding, and mirroring.

 

View Alignment Screencast

1:01 / 2.4mb
The primary action, X and Y centering, is by far the most universal. The individual axis commands are quite useful, however, and mapping them as an F-key variant (shift/cmnd) allows them to be implemented quite naturally.

 

View Mirroring Screencast

1:42 / 4.1mb
If it’s not completely obvious, two actions are created to allow for a mirror with welded or unwelded anchors as needed. In addition to the MirrorY actions covered here, I also use a MirrorX action (mirroring across the horizontal axis). I still do the lions share of mirroring manually, using the reflect tool, as it’s commonly necessary to select an arbitrary axis.

 

View Pathfinding Screencast

2:32 / 6.1mb
Extremely basic, but that’s what makes them simply indispensable.

 

In the end it’s prudent for everyone to keep a channel of observation open to what tasks are performed with the most frequency, and to scrutinize all practical measures by which those processes can be optimized.

Gettin’ Booky Wit It

Jul 10
2009

Without spending some time with a book first it’s really hard to tell whether you’re getting something solid or another half-baked ham from xyz publishing. Which leaves you with buying online. That means reading reviews, listening to your gut-and if you’re lucky, eventually discovering publishers with output you like pretty consistently. Doing so I’ve found books that I can’t imagine living without, and quite a few that give purpose to a post like this. Having spent some time recently rummaging through my book shelves I’ve decided to short list some of my favorites.

 

10

IdN 10th Anniversary

A 10-ton anvil of design ga-ga. IdN held nothing back with this one-we’re talking varnishes, metallics, stickers, vinyl, even an injection molded hard plastic carrying case (and a couple CDs in typical IdN fashion). The book explodes in aesthetic value, and does not let up when it comes to content. Huge variety of designers, medias- and taste aside, you’re gonna find something you like (very likely a great many). If you’re into graphic art and you buy only 1 book…

 

Amano

Amano

I know we’ve crossed over into the realm of fine art with this one, but I’m not much into categorizing any way-the principals of color, value and composition are relevant across all visual art disciplines. fine art, graphic art, still, or motion. That being said this book is one I turn to pretty consistently, as Amano has a control and style that seems quite unreal at times. Imaginative, highly stylized, ornate, gritty in places and polished in others. If you like the image on the cover even a little bit, the rest will not disappoint.

 

Sketching

Sketching

Product design is rad. It’s not a field I frequent, but it’s one I would like too. This book is a candid look at the ideation approaches of a number of product design studios and internal corporate design groups. Products are all over the place, which keeps it interesting. Sketching walks through the entire creative process, and offers up some great tips along the way. A great book if you’re into that kind of stuff.

 

SkillfulHuntsman

The Skillful Huntsman

is to entertainment design what Sketching is to commercial concept design. TSH documents the concept design of a Brothers Grimm by 3 Art Center students, in parallel. In a way this book picks up where Sketching left off, and walks you through the development of an entire world- characters, props, vehicles, buildings, environment. All while discussing the considerations involved in each case. Being able to see it done in parallel by multiple people is really enlightening as well. I wish they’d continue with it, releasing future installments with different artists working on different stories. Another must if you’re at all interested in product or concept design.

Other notables:
Narita Inspected (hard to find, but excellent graphic design book)
The Art of Darkwatch (game concept design process)
Los Logos (should go without mentioning)
Fusion (another IdN release, like a mini-me of 10)
FontBook (the best font reference ever, browsing online is ok but nothing beats printed samples)
StyleFile Blackbook Sessions (any of them, graf)
10×10 2 (architecture, #3 looks hot)

and some publishers to watch:
IdN
Design Studio Press
Rotovision
Phaidon

Skully the Speed Sculpt

Jul 05
2009

With the release of zBrush 3.2 for OS X this last week, I had to spend a few hours in it. I’ve always dug Z, and found the community at zbrushcentral to be a huge source of inspiration. There always seems to be something cool to check out as a plethora of vets and vets in the making call it home. I struggle to find time to build out the skillset with my current commitments, but you know what they say – you never have time, you have to make it. The subject matter of my sculpt is probably the most tired of them all, but sometimes that’s what happens when you’re not paying attention. Start with a sphere, crank up some tunes (some Adam Johnson for this) and a couple hours later you have an alien skull with a forehead that reminds me of the Smashing Pumpkins Bullet with Butterfly Wings. At any rate, it was some needed fun, and I enjoyed getting to know z just a little bit better.

Since I’m rambling about it this is probably a good time to throw a nod to some of my favorite artists at zbc (well worth checking out if you like this stuff):
Simon Blanc
, Renaud Galand, Cedric Seaut, David Giraud, Greg Callahan, Ralf Stumpf, and T.S.Whittelsbach

Click to enlarge:

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