Without spending some time with a book first it’s really hard to tell whether you’re getting something solid or another half-baked ham from xyz publishing. Which leaves you with buying online. That means reading reviews, listening to your gut-and if you’re lucky, eventually discovering publishers with output you like pretty consistently. Doing so I’ve found books that I can’t imagine living without, and quite a few that give purpose to a post like this. Having spent some time recently rummaging through my book shelves I’ve decided to short list some of my favorites.

A 10-ton anvil of design ga-ga. IdN held nothing back with this one-we’re talking varnishes, metallics, stickers, vinyl, even an injection molded hard plastic carrying case (and a couple CDs in typical IdN fashion). The book explodes in aesthetic value, and does not let up when it comes to content. Huge variety of designers, medias- and taste aside, you’re gonna find something you like (very likely a great many). If you’re into graphic art and you buy only 1 book…

I know we’ve crossed over into the realm of fine art with this one, but I’m not much into categorizing any way-the principals of color, value and composition are relevant across all visual art disciplines. fine art, graphic art, still, or motion. That being said this book is one I turn to pretty consistently, as Amano has a control and style that seems quite unreal at times. Imaginative, highly stylized, ornate, gritty in places and polished in others. If you like the image on the cover even a little bit, the rest will not disappoint.

Product design is rad. It’s not a field I frequent, but it’s one I would like too. This book is a candid look at the ideation approaches of a number of product design studios and internal corporate design groups. Products are all over the place, which keeps it interesting. Sketching walks through the entire creative process, and offers up some great tips along the way. A great book if you’re into that kind of stuff.

is to entertainment design what Sketching is to commercial concept design. TSH documents the concept design of a Brothers Grimm by 3 Art Center students, in parallel. In a way this book picks up where Sketching left off, and walks you through the development of an entire world- characters, props, vehicles, buildings, environment. All while discussing the considerations involved in each case. Being able to see it done in parallel by multiple people is really enlightening as well. I wish they’d continue with it, releasing future installments with different artists working on different stories. Another must if you’re at all interested in product or concept design.
Other notables:
Narita Inspected (hard to find, but excellent graphic design book)
The Art of Darkwatch (game concept design process)
Los Logos (should go without mentioning)
Fusion (another IdN release, like a mini-me of 10)
FontBook (the best font reference ever, browsing online is ok but nothing beats printed samples)
StyleFile Blackbook Sessions (any of them, graf)
10×10 2 (architecture, #3 looks hot)
and some publishers to watch:
IdN
Design Studio Press
Rotovision
Phaidon
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